This is my first game project. While I am new to game development, I have a background in Computer Science and Software Development. T-Man represents an exciting challenge and learning opportunity - applying traditional software engineering principles like clean architecture and modular design to something entirely new and creative.
The game is loosely based on one of my favourite hobbies: drinking at the pub. My goal is to translate the familiar, chaotic fun of a night out into a casual, physics-driven platformer inspired by classic games from the 80s, proving that good engineering underpins great gameplay.